Build and develop an American-style town around roads that really work. Face commute and shopping peaks, connect new districts, diagnose queues and grow an airport. Twelve challenges with staged objectives and capacity audits, seeded free towns with development milestones, and encrypted local saves. Portrait-friendly touch controls.
desktop, tablet, mobile. Single-player game. No human multiplayer.
Mouse: choose Street and drag a connection, Apply to commit, then Run. Wheel zooms, Space + drag pans; P pauses, M toggles sound, Ctrl/Cmd+Z undoes pending planning. Touch: one finger draws in construction mode; two fingers pan and zoom. A second finger cancels an unfinished stroke. Plan two/four-lane streets, one-way roads, automatic junctions, bridges and tunnels. Homes, shops and workplaces grow automatically. Cars handle local journeys; the airport handles simulated long-distance travel, with automatic flights and actual ground access, parking and pickup queues. No public transit. Twelve challenges and five seeded free-build landscapes, three free town slots, normal or unlimited budget. Encrypted JSON backup with import preview, IndexedDB local resume, no offline progression. English default, read-only URL Chinese, default mute. No accounts, cloud save, gameplay API or online multiplayer. Challenges now progress through connection, district development and a sustained capacity audit. Demand follows morning, shopping and homeward cycles; the town report locates blocked routes and queues, shows actual delay and budget settlement. Free towns reserve additional legal districts up to the map-dependent cap and award five development milestones. Apply & run commits a plan and resumes simulation. Old towns, roads and medals remain.
No. The town uses cars for local journeys and an automatically operated airport for long-distance travel. Focus on roads, junctions, bridges and airport capacity.
Yes. Planning pauses time. Undo and redo changes before applying the plan; then run the town to see actual traffic.
Yes. Choose one of five seeded landscapes, with normal or unlimited construction funds. Keep up to three separate free-build towns.
No. Traffic and flights are local simulations. Progress stays in this browser, with encrypted JSON backup import and export.
Free to play. No downloads or sign-up. Sound starts off; enable it manually.
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